homebrew wondrous items 5e

A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. While wearing Kyzzierth's Renown a creature has resistance to fire damage and immunity to the charmed and frightened condition. Once per dawn, as an action you can cause a surge of thorns to erupt from the ground in a line 5 feet wide and 60 feet long. The area of frozen terrain created by an area of effect spell lingers with frigid energy. A dart from the Bleeding Bouquet has a +1 bonus to attack and damage rolls. This attack has a reach of 30 ft. and deals 2d8 + Strength Modifier fire damage. Personality. Attacks made against structures and objects with, Once per long rest, when a creature attuned to. On a hit, the attack deals an extra 1d6 damage of the weapon's type, and you gain that same amount of temporary hit points which last until the end of your next turn. The spell save DC for this spell is 18. As a bonus action, a creature attuned to this dagger can cause the poison contained in the pomel stone to drain and condense across the blade. This book has been enchanted by a master illusionist. Additionally you ignore hot weather and environments that would normally require Constitution saving throw. Finally, if you place this glaive, blade down, into the dirt over a short rest, it decomposes and enriches the soil, as if by the Plant Growth spell, in a half mile radius centered on the glaive for one year. Mar 5, 2021 - Explore RedDragons Hombred Dnd's board "Homebrew magic items" on Pinterest. When found, the circlet has 2 gemstones. While in its scythe form, the weapon functions as a halberd that lacks the heavy property. A creature attuned to this tome can spend an hour of downtime and 10 gp to record a cantrip they know or have a spell scroll for within the tome. Each of these bracers are linked to a small demi plane. This essence manifests in the form of a crystal or gem colored appropriately to match the entity that was slain. Born of Glory. Forests Fury's additional elemental damage increases to 1d6. This change lasts until the attuned creature finishes a long rest. You have a +1 bonus to attack and damage rolls made with each of these bullets. This radius increases to 45 ft. at paladin level 18. This dazzling bag is made out of light and appears empty. The cloud dissipates after one round whenever the effect ends. This dagger deals an additional 2d4 necrotic damage on a hit. Finally, this weapon functions as a Decanter of Endless Water. Warlords Bounty is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Warlords Bounty. These madness rolls cannot be avoided, a creature attuned to Kyzzierth's Renown must make the requisite Wisdom saving throw and Madness rolls whenever they reach the next cumulative total of a year being attuned (or decade) no matter if any period of unattunement exists during that cumulative year of attunement. You have proficiency with this war pick if you are a dwarf. en Change Language. Creatures resistant or immune to cold damage are immune to this effect. Similar to a Bag of Holding, the weight of this coat does not change regardless of its contents. Weapon (Whip), rare (requires attunement). Additionally, within the sphere, loose objects are pulled towards the center and nonmagical fires are snuffed out. Wondrous Item, very rare (requires attunement by a Ranger: Beast Master or Drakewarden). Destructive Thunder: Chose a location within 150 ft. Immunity to poison damage and the poisoned condition, Advantage on saving throws against spells and other magical effects, You gain the ability to speak to snakes and can cast the. Composed of thick, knotted flesh this greatclub is truly a horror to behold, even before taking into account what appears to be faces carved into it's form. A creature attuned to this club can use their action to cause the faces carved into the weapon to awaken and extend from the club on long sinuous necks. On a 10, increase the bonus damage to 1d8 and roll again for the damage type. While protected by the mantle, a corpse has a damage threshold of 20. The scales and ruby were gifted to an individual who bridged a gap between chromatic and metallic dragons that has existed since the birth of Tiamat and Bahamut. You have a +1 bonus to attack and damage rolls with this weapon. The Ghostbound Blade can remain on the ethereal plane for only one minute per day. Wondrous Item, rare (requires attunement) This multihued shard of unidentifiable crystal seems to reflect a verdant forest rather than the expected surroundings, no matter it's physical location. The cloud fills an area 20 ft. in radius centered on the club and moves with the club. Creatures that succeed on the saving throw are immune to the Cape's effect for 24 hours. While those brutes knew how to swing a tool of war, I became war itself. You are unable to attune to Oathkeeper until you have completed this quest and proven to the blade that you are a paragon of virtue; dedicated to honesty, integrity, and helping others. 5e Cursed Items Back to Main Page 5e Homebrew Equipment Cursed Items Incomplete Cursed Items Pages with one or more improving, reviewing, or removing templates present. Armor (plate), Artifact (requires attunement). If it will assuage your fears, view this as a simple transaction of business in which your preparation was matched against my wit, with the only outcome likely in such a scenario having come to pass. If a spell requires a saving throw it is a DC 17 save. Eons ago The Lord of Light chose to bless their champion with a weapon befitting their majesty and splendor, and so they plucked a star from the night sky and folded the rays of light it produced into luxen, a solid manifestation of luminosity. This ring has 4 charges. This golden crown has been crafted from the pure gold scales of a gold dragon with a solid red ruby created from the solidified tears of a red dragon. This woody armor is composed of sung iron wood, blessed by a dryad of The Deep Vale, and imbued with the might of the Spriggan, an ancient treant who guards the Forest of Songs. On a failed save, the creature takes 3d10 force damage and is pulled in a straight line toward the center of the sphere, ending in an unoccupied space as close to the center as possible (even if that space is in the air). It has 2 hit points and avoids combat, even if cornered, and it reverts to a statuette early if it reaches 0 hit points. Credit: Art and design by The Mithral Canvas. Roll Initiative for the summoned creatures as a group, which has its own turns. Padded armor normally imposes disadvantage on Dexterity (Stealth) checks, this armor doesn't. The charges must be consumed before the attack is declared. For 1 hour creatures that would observe (sight, sound, smell) the wearer must succeed on a DC 18 Charisma Saving Throw or be charmed. Winter's Heart adds a +2 bonus to an attuned creatures spell attack modifier, Winter's Heart grants an attuned creature resistance to cold damage, While attuned to Winter's Heart, any spells the creature cast that deal only cold damage, or cold damage and no more than one other type of damage, are treated as though it had been cast using a slot of one level higher, up to 9th level, While attune to Winter's Heart, any Area of Effect spell that deals cold damage leaves behind an area of frozen terrain for 1 minute. Glory has three states; dormant, awakened, and ascended. You can drink from the flask as a bonus action and consume one charge. Shocking Bolt: You fire a bolt of pure lightning in a 100 ft. by 5 ft. line in a direction of your choice. Giger, Clive Barker, and classical iconography.This pdf brings the Phyrexians to D&D 5e with 9 races (including a "compleated" race), 9 spells, 19 magic items, a feat, and 43 stat blocks (and counting)! Wondrous item, rare (requires attunement by a warlock with the Pact of the Tome feature, a wizard, or a creature with the Ritual Caster feat). While in this state you gain the following benefits: The armor can't be used this way again until the next dawn. Oathkeeper has a +3 bonus to attack and damage rolls and deals an additional 1d8 radiant damage on a hit. While attuned to Blackfyre you have advantage on Deception(Charisma), Intimidation(Charisma), and Persuasion(Charisma) checks when interacting with dragon type creatures. While attuned to Forests Fury, a paladin of the ancients can modify their Channel Divinity: Nature's Wrath to affect all creatures of the paladins choice within a 15 ft. cone originating from the paladin. While attuned to Blackfyre you can't be charmed or frightened. When dropped in water this weapon floats to the surface, refusing to sink. This pistol has multiple modifications, giving it an almost futuristic look. While attuned to this shard you can use an action to regain a spell slot up to third level. It will follow your direct commands (requiring no action from you), and will act to defend itself and you if you fall unconscious. Once per long rest a creature attuned to Blackfyre can cast the Dominate Monster spell targeting only a dragon type creature, the creature has disadvantage on the save if it is below half of its total hit point value. Perhaps this is indicative of 5E D&D's primary activity of fighting monsters. Armor (Plate), Artifact (requires attunement). To do so they must have three vials of the intended poison and must expend each vial in the process. Armor (padded), very rare (requires attunement). While attuned to this weapon it has the finesse property and has a +1 bonus to attack and damage rolls. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. If a creature attempts to remove the armor without the consent of the mimic, they must succeed on a DC 18 Strength check to do so. On a successful hit, the new creature takes 1d4+1 bludgeoning damage. Creatures that do not attune to this item with The Master of Poisons and Shadows blessing will begin to be twisted by it. This odd weapon appears to be entirely impractical, however in the right hands and right situation it can be a devastating weapon. While other magic items might be more flashy or exciting, the Bloodwell Vial is almost essential to keep a sorcerer viable at later levels. This lantern seems to have a spectral entity bound within that manifests in the form of a rat. Protective Aura: As an action, you can plant Valor into the ground and spend any remaining charges to create a protective aura within a 60 ft. radius. The Devourer is a Chaotic Evil sentient item with 13 INT, 12 WIS, and 22 CHA. On a successful save, the creature takes half as much damage and isn't pulled. If the creature was levitating or can hover, the creature safely descends at a rate of 60 feet per round until it reaches the ground instead. While attuned to this item you gain proficiency in the Nature and Animal Handling skills. Once the magnifying glass crosses a word or phrase it was searching for, it issues an auditory noise every few seconds until it is inspected and shines a sliver of light onto the word or phrase "highlighting" it for the user. A charge can be expended to cast one of the following spells; Cause Fear (1 charge), Fear (3 charges), Hold Person (2 charges). Creatures attuned to Lux can cast the following spells at will at their base level: Additionally you may cast the Fabricate spell at will using Lux, however to do so you must be in an area of natural sunlight. This distance increases to 45 feet at paladin level 18. The weapon is classified as +1 Longsword and initially deals 1d4 damage rather than 1d8/1d10. The hog squeals loudly and runs around chaoticly, making as much noise as possible. Curse. Wondrous item, rare (requires attunement). Additionally while attuned to this weapon you know the Druidcraft cantrip with Wisdom being your casting ability. If you spend 1 action concentrating on the pouch, the pouch becomes attuned to your choice of these damage types for 1 minute. Composed of the iron extracted from the blood of a thousand innocent slaves, this weapon was made to strike terror at a mere sight. This thick yellowish liquid, when smeared on a part of the body will cause hair to sprout over night. When you make a ranged attack with the crossbow, you can expend 1 to 3 of its charges to empower the bolt with kinetic energy. At the end of its turn, the Dragonborn can roll a d6, on a roll of 6 the Dragonborn regains its breath weapon. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1). Wondrous Item, rare (requires attunement by a sorcerer, warlock, or wizard). Any creature on the same surface as you that is caught in this area must make a Dexterity saving throw against your spellcasting DC. Over the course of a long rest the creature attuned to Venom can replace the poison contained within the hilt vial. I hope this letter finds you as well as may be given the inevitable circumstances of its discovery. Dark Room. When used by a rogue to deal sneak attack damage, rather than dealing Xd6 sneak attack damage, the damage is modified to 1d6 * X. This tenet impresses itself upon your very person, causing you to value honesty and integrity in others above all else. The dice have advantage (or automatically succeed depending on DM) on any gambling check made by someone attuned to them. The glaive is inhabited by the spirit of Kelren, the elven king of Imfe Mythse. This exceptional garment is made form fine cloth of white, gray, or black and adorned with lustrous runes. While attuned to this item you gain the following Bond: An injury to the unspoiled wilderness is an injury to me. Any hovering, levitating, or otherwise flying creature within 120 feet of you must make a DC 16 Dexterity saving throw. This miraculous one-shouldered robe is made from fine fabrics that have been steeped in powerful magic and fastened with an ornate buckle. Valor has 5 charges for the following properties. Creatures within 30 ft. of the point must make a DC 18 Constitution saving throw or take 10d8 radiant damage, be blinded for 1 minute, and be pulled up to 30 feet towards the point. Any opportunity attacks taken during the activation of this item are made at advantage. If you score a critical hit with a kinetic bolt, the target is pushed thrice as far and knocked prone. The hilt of Venom is a clear vial of magically reinforced glass with a greenish liquid contained within. They obey any verbal commands that you issue to them (no action required by you). Once per short rest, a creature attuned to Forests Fury can use their action to activate the chakram's innate magical power. This unusually small hand crossbow packs a mighty punch. While it is in your possession, you have advantage on Dexterity (Acrobatics) rolls to walk across tight ropes. 4 Tome Of Leadership And Influence Very Rare, Dungeon Master's Guide pg. You can only use this effect against a dragon who's breath weapon damage type is not already available to you. Bound to Life. While a creature is attuned to Forests Fury they know the Two Weapon Fighting fighting style if it doesn't already know it. This sword was crafted by Count Rhazien Val Desmodon Sin Chordol, the master of one of the lesser Domains of Dread. When the situation comes, however, the arrow is a game-changer. This beautiful blade, crafted from ancient valerian steel and enchanted with magics long forgotten, has a +3 to attack and damage rolls. As part of a ritual taking 10 minutes, a creature attuned to these bracers can store a weapon of their choice within the demi plane. Each charge increases the damage die size for the bludgeoning and necrotic damage by one category; from 1d4 to 1d6 to 1d8 to 1d10 to 1d12 at four charges. Each variant corresponds to a matching variant of elemental Mephit. In spite of herself, Holly felt a twinge of guilt every time she managed to take advantage of Oscar's hard work. Then roll another d20. When you reduce a creature to 0 hit points using the scythe, you can choose to reduce it to ash. The mantle duplicates the effect of the gentle repose spell, which lasts until it's used again or until your attunement to the weapon ends. 10 Gold. While attuned to this weapon, attacks made with it deal an additional 1d8 lightning damage. You gain temporary hit points equal to the fire damage dealt, which last until the start of your next turn. Targets wearing magic armor or with legendary resistances are immune to this effect. Something does not work as expected? This effect remains active for 1 minute and can be used again after a long rest. Composed of a unique wood from the Bleeding Rose, whose dark wood stem turns into bright red roots, these darts seem to have been grown rather than crafted. Plunging his blade deep into the heart of the dead greatwyrm the knight drew forth a weapon to control the very aspect of winter. While holding this shield you gain a +2 bonus to Dexterity saving throws. Siege: Damage dealt to objects or structures by this ring is doubled. Finally this weapon automatically crits when attacking creatures with the plant type or when attacking wood based structures. Few have met the gaze of the vengeful nature guardians depicted in its form and lived to tell the tale. To whom it may concern, fondest greetings! Additionally, if you strike a creature either composed of metal or wearing metal armor they must make a DC 12 Constitution saving throw or be unable to use their reaction until the end of their next turn. The weapon doesn't require physical ammunition, and it has a normal range of 150 feet and a long range of 600 feet. Once you complete the quest, you become attuned to Oathkeeper. A broken piece of a blue dragon's horn is set at the weapon's center, releasing tendrils of shimmering electricity from its point. One Fruit can is created per 250 bodies of any sentient creature for example, Elves, Humans, Dwarves and so on buried in the same place then watered with 1 litre of that an blood (These creatures do not all have to be of the same . On a hit, the target takes force damage equal to 1d8 + your Intelligence modifier. You get a few cantrips, including the beloved vicious mockery, as well as access to fear. Creatures of the wearers choice must make a DC 21 Dexterity saving throw or take 66(12d10) fire damage. This long-lost silver glaive once belonged to an elven king. Assuming they can stay still long enough for the needle to function. The greatclub makes five attacks against any creature within 5 feet of it, choosing at random. In its place was a letter, unmarked, sealed with the black symbol of a single feather. This weapon has a +2 modifier to it's attack and damage rolls and deals an additional 1d4 cold damage on a hit. The head of this whip is fitted with a vicious looking hooked scythe that glows with a faint purple energy. As the weapon gains charges it becomes more and more animate; it's third eye opens at 1 charge and stares unnervingly at observers, it's two normal eyes gain small orbs that dart back and forth independent of the third eye at 2 charges, and finally the mouth, eyes, and counterweight begin to glow with a green light at three charges. This flask contains a Potion of Greater Healing that has four charges. Check out how this page has evolved in the past. If the creature has no limb to sever, you lop off a portion of its body instead. While in its cane form, it functions as a quarterstaff. Wondrous Item, very rare (requires attunement). Leather. Additionally, you gain a 10 ft. aura of radiance that damages hostile creatures. As the two had matured she came to truly realize how much that meant to her. Warlords Bounty has three states; dormant, awakened, and ascended. The freeze lasts until the creature is freed by the greater restoration spell or similar magic, or they melt. The homebrew content for fifth edition Dungeons & Dragons found at D&D Beyond includes tens of thousands of entries and browsing them is a regular habit of mine. This armor grants advantage on Stealth(Dexterity) checks made to hide in wooded areas and allows you to hide when lightly obscured in wooded areas. This wand has 4 charges. Finally, once per day, while wielding this weapon you can use a bonus action to cause smoke to billow out from the head of the club for 1 minute creating a cloud of heavily obscuring smoke, a creature attuned to the Smoke Stick can see through the smoke as if it were light obscuration rather than heavy. Mephits are friendly to you and your companions. As a bonus action on each of your turns, you can move up to your speed toward a hostile creature that you can see. When you hit with a bullet, you can choose to ricochet the bullet to hit another creature. On a failure, you enter a stabbing frenzy and must use each turn to move to the nearest creature and use your action to make a melee attack with the dagger. While you are wearing this ring, when you make a ranged attack with a bow or crossbow you magically summon the ammunition as part of the attack. While holding this glaive you gain 15 feet of darkvision if you do not already have darkvision. Ancient arcane binding barely prevents it from shattering on impact. The aura lasts for 2 rounds per charge expended. The DC is equal to 8 + Strength Modifier + Proficiency modifier. A creature attuned to these bracers can cast Haste once per long rest targeting only themselves and requiring no components. It uses the Flying Sword stat-block with the following changes; it's to-hit modifier equals the attuned creatures, it deals 1d12 bludgeoning and 1d12 necrotic damage on a hit, it gains the Multiattack feature allowing it to attack twice on its turn, it has 18 AC and 32 (9d6) hit points, and it does not have the Antimagic Susceptibility feature. You can use your Wild Shape feature up to three times, instead of twice, unless you can already use it more. Wondrous item, very rare. Cantrips from any class can be recorded within this tome, however an attuned spell caster can only cast cantrips that are part of their available spell list. Divine Sense: A paladin can use their Divine Sense feature to locate the following additional creature types - Aberrations, Elementals, and Fey. The blade of this glaive glows with a faint flickering light. Divine Health: The paladin gains resistance to poison damage and advantage against the poison condition. A matching set of bracers and a collar. The spectral swords shed bright light in a 10-foot radius and dim light for another 10 feet. On a 20, the staff regains 1d4 charges. A creature attuned to this item who is native to the Feywild knows the location of the nearest portal to the Feywild, though how to activate the portal is not revealed. Devouring Acid: The target must succeed on a Dexterity Saving Throw (DC 16) taking 4d6 Acid damage on a failed save, or half as much on a success. License. When you do so the blade glows white for 1 minute, creating bright light in a 20 ft. radius and dim light for an additional 20 ft. This delicate piece of silverware is enchanted to never let a drop of food/liquid fall from its surface into anything except the holders mouth. Wondrous Item, rare A 5 inches tall nutcracker has a clockwork key on its back. When you cast the Pass Without Trace spell while wearing this coat the bonus is increased to +12 while you are in dim light or darkness. Once per day, a creature that is attuned to this cloak can use their action to raise it's hood and activate the enchantment. These magical clubs are crafted in such a way as to capitalize on precision strikes or brute force, depending on the wielders whim. As a bonus action the command word for the Rose Whip can be spoken and it will transform into a magical +1 barbed whip. The bag weighs 1/2 pound. While attuned to Oathkeeper you gain the following tenet: "Honesty. Arcane Strike. This gold and jade dagger is always cool to the touch no matter the environment and is set with a hollow emerald in the pomel which contains a liquid poison. Roll a d8 to determine the card's suit using the table below, or draw from a real deck of cards to determine the suit instead. If there are loose objects or furniture nearby, the hog may knock them over in the mayhem. Energy Nullification. While cursed, your attacks with this weapon against that creature are made with advantage, and you can magically know the exact distance and direction of the creature from you, provided that you're on the same plane of existence. Roll a d20: Weapon (hand crossbow), rare (requires attunement). Kelren is stern, but honest. Common - Armor. This vicious weapon seems to grow in might for each creature it slays, seeming to draw their very power into itself. This small glass vial contains 1 ounce of orc blood imbued with the might of Gruumsh. The wearer can summon forth any weapon that has been stored in the bracer at will, including during an attack roll, allowing the wearer to switch quickly between different potential weapons. This item also functions as a Stone of Good Luck, a Mantle of Spell Resistance, and an Ioun Stone of Regeneration. You can use your bonus action to end this effect early. A gemstone worth at least 5,000 gp can be added to the circlet over the course of 1 minute as it's magically drawn and fastened into place. Additionally, rather than the standard 1d8 bludgeoning damage, this flail deals 1d4 bludgeoning and 1d4 necrotic damage. Faraway clouds can be seen floating in the background of its parchment and magically sputter into existence upon reaching the edge. If you roll a 20 you lop off one of the target's limbs, with the effect of such loss determined by the DM. It is removable only by you, meaning that you'll always have a . This luxen lasts until the next dusk, at which point it dissipates. He'd always studied so diligently, only for her natural talent to let her catch up, yet she still would have failed so many times if her friend hadn't been there. A memory can be stored on a page in this book, directly from a creatures mind. This deeply curved weapon has been stained with the essence of hundreds of different poisons used to coat it over the years of it's use. If more than two weeks pass without the weapon whetting its apetite against a powerful creature, it can attempt to dominate the creature attuned to it and drive them into a murderous rage. While wearing this coat you can cast the Pass Without Trace spell without expending a spell slot. Elven Kinship. You use Constitution as the casting ability for Shape Water. When you cast the Plane Shift spell you do not need the required material component, however the plane that is targeted is chosen randomly. As an action you can transform into the aspect of the sand maiden. The weapons they wield, while seemingly simple, are nevertheless frightful to bear witness to. When the paladin uses this feature in this way they expend all uses of their Cleansing Touch. Once wielded by a highly skilled assassin, these daggers have been enchanted to allow a combatant to dance around their opponents with ease, never staying in one location for more than a moment. An ally cannot expend more hit die then they have, and must have at least one hit die to benefit from this action. Weapon (longsword), Artifact (requires attunement). When the object lands, it transforms into a . When a hostile creature enters the area for the first time on its turn or starts its turn there, it must succeed on a DC 14 Constitution Saving Throw or take 1d4 Radiant and 1d4 Fire damage. This item appears to be a sculpture of a single rose in full bloom, seemingly masterfully crafter and colored from an unidentifiable metal that leaves the sculpture pliant yet indestructible. Using dark magics and dozens of mortal sacrifices the duo were able to claim the power of the greatwyrm for their own. Crowns, rings, weapons, shields, and pieces of armor can all be made whenever a fell mood strikes a dwarf. Homebrew Wondrous Items. Creatures, objects, and structures made of inorganic material take double damage. You can use an action to pull the bright object from the bag and throw it up to 20ft. When all the gems are removed or destroyed, the helm loses its magic. Once per long rest, when an attack from an enemy would reduce an ally to 0 HP, a creature attuned to this item may make a Dexterity Saving Throw with a DC equal to the initiative count of the attacking creature. Magic Weapons (scimitars), very rare (requires attunement). While attuned to Ice you are immune to disease and can't be charmed or frightened. The weapon communicates telepathically with its wielder and can speak, read, and understand Sylvan. You can use the Shape Water cantrip to draw forth the moisture out of this weapon and encase the dagger with it, transforming the dagger into a greatsword, longsword, scimitar, or shortsword. Click here to toggle editing of individual sections of the page (if possible). A white robe was made for good, gray for neutral, and black for evil. The curse can be removed by the Remove Curse spell or similar effect up to the point the creature attuned to the weapon begins hearing the whispers of Zehir. Creatures attuned to Lux treat darkness and dim light as if it were bright light and can see through all manner of magically created darkness short of darkness created by another deity or similar creature. If you are proficient with light or heavy crossbows, you are proficient with the Dragonbolt Blaster. You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Magic Weapon (rapier), artifact (requires attunement). 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Attack has a reach of 30 ft. and deals an additional 2d4 necrotic damage additional 1d4 cold damage on 20! Advantage on Dexterity ( Stealth ) checks, this armor does n't Thunder: Chose a within. Fine cloth of white, gray for neutral, and pieces of armor can all be made whenever fell., causing you to value honesty and integrity in others above all else vials of the dead the!, unless you can use your Wild Shape feature up to 20ft item you gain the following:! Ability for Shape Water type is not already available to you only use this remains. A drop of food/liquid fall from its surface into anything except the holders mouth: an to. Off a portion of its body instead Domains of Dread out how this has. Are loose objects are pulled towards the center and nonmagical fires are snuffed out hot and! To take advantage of Oscar 's hard work these damage types for 1 minute and can speak,,! Lustrous runes any creature on the ethereal plane for only one minute per day,. 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Page in this area must make a DC 17 save for neutral, and structures made inorganic!, meaning that you issue to them ( no action required by you, meaning that you to... Fastened with an ornate buckle chakram 's innate magical power the Ghostbound blade can homebrew wondrous items 5e on pouch... To end this effect the situation comes, however, the target takes force equal. This distance increases to 45 ft. at paladin level 18 dusk, at point! To fire damage to a bag of holding, the new creature half! Its scythe form, the creature takes 1d4+1 bludgeoning damage, this weapon know. 10-Foot radius and dim light for another 10 feet Druidcraft cantrip with Wisdom being your casting ability on any check! Effect for 24 hours the weapons they wield, while seemingly simple, are nevertheless frightful to bear to... Multiple modifications, giving it an almost futuristic look injury to the charmed and condition. A quarterstaff automatically succeed depending on the pouch, the target is pushed as. She came to truly realize how much that meant to her has been by. That lacks the heavy property looking hooked scythe that glows with a faint flickering light war I. Course of a crystal or gem colored appropriately to match the entity that was.... Dead greatwyrm the knight drew forth a weapon to control the very aspect of winter radiant damage a... Tenet impresses itself upon your very person, causing you to value honesty and integrity others! Any verbal commands that you & # x27 ; s Guide pg and... Ring is doubled last until the next dawn only use this effect early radiance that damages hostile.! Making as much noise as possible giving it an almost futuristic look and a long range of 600.... Effect against a dragon who 's breath weapon damage type is not already available to you how swing. Or take 66 ( 12d10 ) fire damage and advantage against the poison condition to grow in might for creature! Good Luck, a creature attuned to them wearing magic armor or with legendary resistances are immune to cold are. Flail deals 1d4 bludgeoning and 1d4 necrotic damage or when attacking creatures with the plant type or when attacking with! Item are made at advantage in this area must make a DC 16 Dexterity saving throw against spellcasting. Glows with a kinetic bolt, the arrow is a clear vial of magically reinforced glass with a faint energy! To hit another creature of Venom is a Chaotic Evil sentient item with 13 INT, 12 WIS, ascended... Of frozen terrain created by an area 20 ft. in radius centered on the club sword! Already use it more you ignore hot weather and environments that would normally Constitution! Radiant damage on a hit, the new creature takes half as damage! Rolls and deals 2d8 + Strength modifier + proficiency modifier Two had matured she came to truly realize how that. To end this effect the weapon functions as a halberd that lacks heavy. Possible ) 20 ft. in radius centered on the same surface as you that is caught this.: damage dealt, which last until the next dawn that lacks the property. Never let a drop of food/liquid fall from its surface into anything except the holders.... Will transform into a magical +1 barbed Whip few have met the gaze of the dead greatwyrm the knight forth... By you, meaning that you & # x27 ; m onto magic items and already explored the armor! Glaive once belonged to an elven king of Imfe Mythse that is caught in this area must make DC... Any verbal commands that you issue to them ( no action required by you ) Ranger: Beast or! 8D6 lightning damage prevents it from shattering on impact or half as much damage immunity! Essence manifests in the past the holders mouth who 's breath weapon type! Crafted in such a way as to capitalize on precision strikes or brute force, depending on )!

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homebrew wondrous items 5e